Posts Tagged ‘Gamification’
GAMIFY YOUR RESEARCH, TEAMWORK, LIFEWORK
DISCUSS COLLABORATE EXPLORE GAMIFICATION FOR INNOVATION
FREE WORKSHOP
When: 9th December 2011, 5:30pm
Where: Bath Ventures Innovation Centre
Dr. Patrick Crogan tells us how:
- The Cold War gave us First-person-shooters and Strategy for Massive Multiplayer Wargames
- Play, Flight-simulators & Culture collide
- WarGames create Realworld Communities
- Modern Game culture can outplay War to anticipate Peace
An expert in games and contemporary culture, Dr. Patrick Crogan will show us how computer games originated in developing cybernetic weapons in the 1940′s and how this continues to influence our online culture today. Combining military logic, social critique and his newly published book, Gameplay Mode: War, Simulation and Technoculture, this lecture will finish our series with a bang.
Patrick is on the Executive Board of the Digital Games Research Association and teaches Film and Philosophy, World Cinema, Games, Simulation and Media at the University of West England.
Hosted by The PRIZM Game Company and Bath Ventures Innovation Centre
GAMIFY YOUR RESEARCH, TEAMWORK, LIFEWORK
DISCUSS COLLABORATE EXPLORE GAMIFICATION FOR INNOVATION
AUDIENCE WANTED !!!
ENJOY THE PRESENTATION, BEER, GAMES & CONVERSATION AS OUR GUEST
When: 28th October 2011, 5:30pm
Speaker: Dan Dixon
Find out:
- how gamification is infiltrating consumer marketing
- why game designers should move from simple surface applications to more engaged, gameful design
- the history and presence of a sensitive thoughtful approach to using games in everyday life
Dan Dixon is Senior Lecturer in Creative Technologies at the University of West England. He researches how people interact with technology, especially at the interface of digital games and
the real world. Prior to moving to academia, he was a senior consultant with Headshift, a social software Co., Product Manager for BBC’s online communities and Production Director for new
media agency Syzygy.
Hosted by The PRIZM Game Company and Bath Ventures Innovation Centre
The Gamification network holds its next event at Bath Ventures Innovation Centre
AUDIENCE & EXTRAS WANTED FOR FILMING :
ENJOY THE PRESENTATION, BEER, GAMES &
CONVERSATION AS OUR GUEST
When: 21st October 2011, 5:30pm
Speaker: Anja – Karina Pahl
Find out:
• why Innovation Managers and Engineers should gamify problem-solving
• how gamification can turn high-tech to high-touch and high empathy
• how to recognise the fundamental pattern that’s intrinsic to universal creation, mass
collaboration, team communication and everyday product development
• How to do what you already do – better, and almost 300% faster than you imagined
possible
Its a happy accident that scientific breakthroughs can be applied more quickly, easily and beautifully as a Game. Anja’s own breakthrough system is run as innovation games and gamified programmes for top 500 companies in Aerospace, Medicine and Banking. It may also open up a new area for technical engagement and collaboration between Industry, Charity, University and the Community – a potentially massive multiplayer Game for the Greater Good.
Hosted by The PRIZM Game Company and Bath Ventures Innovation Centre
Gamification Network launches in Bath 5pm Friday 7th Oct
The Gamification Network is launching at the Innovation Centre in Bath this Friday with guest speaker Prof.Sarah de Freitas, Director of the
Serious Games Institute and Fast Company’s ‘Most Influential Woman in Technology’
If you want to capture the power of game-play for business or innovation you’re not alone – a survey by Gartner showed that ‘by 2015, more than
50% of companies that manage innovation will gamify their processes’
Games don’t just make incredible profits in Apps and online. They’re mechanisms for working better, improving productivity and motivating
behaviour across the board – from street kids to CEOs.









